
\chapter{Tokens}
	\label{chapter::Tokens}
	
	\begin{itemize}
		\item \textbf{action} - Used to declare an action.
		\item \textbf{board} - Declaers a board object or class.
		\item \textbf{bool} - Declaers a bool.
		\item \textbf{case} - Used as an option in a check statement.
		\item \textbf{cell} - Declaers a cell object or class.
		\item \textbf{check} - Declares an check statement.
		\item \textbf{for} - Declares an for statement.
		\item \textbf{game} - Used to declare a game.
		\item \textbf{gives} - Used to declare which type an action returns.
		\item \textbf{if} - Declares an if statement.
		\item \textbf{int} - Declaers an integer.
		\item \textbf{library} - Used to declare a library.
		\item \textbf{piece} - Declaers a piece object or class.
		\item \textbf{player} - Declaers a player object or class.
		\item \textbf{round} - Declaers a round object or class.
		\item \textbf{start} - Used to declare the start action.
		\item \textbf{string} - Declaers a string.
		\item \textbf{takes} - Used to declare which arguments an action takes as input.
		\item \textbf{turn} - Declaers a turn object or class.
		\item \textbf{using} - Used to include a library.
		\item \textbf{while} - Declares an while statement.	
	\end{itemize}


\chapter{Excerpt from the AST of Tic-Tac-Toe}
	\label{app:TTT-AST}
	\centerline{See next page.}
	\begin{figure}[h!]
					\centering
					\includegraphics[width=\textwidth, angle=90, scale=1.55]{./ImplementationReport/AST.pdf}
					\caption{Part of Abstract Syntax Tree for TTT}
					\label{fig:app:TTT-AST}
	\end{figure}
	